[color:"yellow"] Azrael’s Tear [/color]
In 1993 IIRC, I bought a game; it was a FP-AD-RPG with a T3D engine; its name was “Azrael’s Tear”.
That game was a DOS game and by the standards of its time the graphics were fantastic.
I do have positive memories concerning finishing that game and having an extraordinary experience and suspense.
Yesterday, I dug that game up and installed it again and run it.
I tell you the truth, today I find its graphics miserable and its interface pathetic.
The game did not change for sure but it is me who changed; the game machines’ specifications and capability changed and the game design standards changed too.
I failed to tolerate the clumsy walk-through as seen in first person.
I failed to enjoy the low resolution polygons.
I know that it was one of the best productions of Mindscape at that time, but now there is no way one can enjoy it after experiencing Divine Divinity and anticipating the runner.
I a sure that I would like to play <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> at the highest resolution available in combination was Larian Studios highly intellectual User-Interface.
Only today, the Tear of Azrael made a new sensible meaning. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />