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Thanks a million Flixerflax. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Indeed it is a good read.
Killing the dead to render them dead was abso-rocking-lutely hilarious. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> LOL
And the dead that never stay still too. hahahaha LOL.

<img src="/ubbthreads/images/graemlins/div.gif" alt="" /> was indeed full of humour and even humiliation (Stormfist Castle).

You steered up a very interesting debate about “LOGIC” in RPG games.

Everything in an RPG game must be fantastic except the causational chain of the main plot of course.
Statistics and attributes are of heroes and items should be fundamentally fictitious but killing the dead is definitely laughable. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Game designers should put more head into such cause/ effect relations.
That is what I said before on this forum concerning “Banishing” ghosts and walking-dead rather than stabbing them. If your sword was enchanted with a banishing spell then that would make a difference, but imagine the grin on the skull’s jaws when you back-stab it between the ribs. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

ROTFLMAO.

I always thought that a hammer or a mace is my best weapon for smashing skeletons to render their bones and joints dysfunctional. But then, what was the logic in having a skeleton walk or talk in the first place! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

I have a feeling that Larian Studios are always trying to keep the game balanced as much as possible, which is really a very good thing to do. Without logic there could be no game and without fantasy there could be no entertainment. The conflict between logic and fantasy create humour and occasionally fabulous key-quest riddles. Imagine that you have to do something absolutely illogical to solve a quest, which includes walking through walls or getting killed as a sacrifice to be resurrected as a divine one. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />

Walking on water should be included in coming games and sub-aquatic respiration should be an option for magic gill spells. A hero should not be restricted to stand, walk, run and fight but be allowed to jump, swim and climb ropes and walls. Then falling from a cliff a hundred meters high then saying ouch. <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />

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