If you want me to be honest, the non-violent quests in ToEE can't hold a candle to the ones in LH.

SPOILER

Example:

1. This woman thinks that farmer, whose wife died some time ago, ought to get a new wife. You go off to talk.
2. Talk to the wife-to-be. Problems ensue. Go talk to the carpenter.
3. Carpenter won't work for you. You have to get him permission to convert to another religion.
4. Priest refuses to let him convert. Priest wants another follower to replace carpenter. Go talk to the leather-maker.
5. Leather-maker won't convert to priest's religion (St. Cuthbert) unless he sees a miracle, i.e., could you heal his brother-in-law's mental retardation please.
6. Go back to priest. Priest can do squat. What do you do now? Oh, steal a scroll of Heal from the priest's cabinet.
7. Use scroll on leather-maker's in-law. Tell leather-maker, "Here's your miracle from St. Cuthbert." Leather-maker converts.
8. Run back to priest. Priest gives permission.
9. Run back to carpenter. Carpenter will now build a barn for the wife-to-be.
10. Wife-to-be gets a barn as dowry. Farmer and woman marry.

It was tedious, boring, and unrewarding. If the dialogue/writing/story were more engaging, I might have enjoyed the ordeal more. But as it is, ugh, no thanks.

By the way, I just wiped out the first dungeon in the temple and meet practically no obstacle. A lot of the enemies are too stupid to recognize that my party of intrepid adventurers are here to kill them -- even after I've massacred maybe a dozen or two of their brethen. One of the battles even looked promising -- four guards, a big earth elemental, and a medium earth elemental. The sad fact is that it took only a few rounds to end the battle, and there were four chests to loot, each full of gold, platinum, and other assorted treasure. I feel cheated. The next levels better have a big bad surprise for me.