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Dear Alrik,
I do not only join my voice to yours but go further to explain why RGP is inertially adopting a slash and hack activity for experience points rather than a well balanced role playing.

Cheap cost.

Yes, that is the answer, because designing a role playing game based on true experience is very difficult and costing.

The historical basis of role playing is somehow rooted in Sinbad the sailor&#8217;s myth.


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Quite interesting..
And wouldn't that be awesome to play!