rincewind hits the spot!! i totally overlooked the rich lores that the american natives have & they're so rich with intelligent animals that are often shown as wise & teachers of infantile humankind.
alrik, hope u have the time to read those epics. they make illiad look like a short story.
talk of rewards for killing monsters & evil critters, the biggest problem is the unified reward system, which is the well-known experience points. any kill u've made, u got XP. any baddie u offed, u got XP. any NPC u don't like & therefore displayed your dislike physically, u got XP. so what's with killing that gives u XP? does it make any sense? if the game is about killing, the answer's YES. if the game's emphasis is on adventure & discovery, then the answer shouldn't be YES.
implementing an effective way to reward gamers will be more complicated & in some ways, the gameplay itself may get convoluted. one game has an interesting way 2 reward gamers, well at least in the killing department, is Dungeon Siege.
wait wait wait, before anyone flame me to ash, let's look at the system. by using melee weapons more often, u'll be rewarded with more XP(unified) & higher skill in melee fights. now if we use that & make a more rounded RPG that rewards players for being such intrepid adventurers & remarkable discoverers, maybe killing isn't the only way or maybe no longer the way to level up & make your characters develop.
ok, so i have no ideas yet on how to make this work but in time maybe i'll come up with something.
Last edited by janggut; 13/10/03 06:34 AM.