This topic gave me some inspiration <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

like, wouldnt it be great if the orcs werent hostile from the begining of the game? Like for instance, you help those slasher searching orcs, and disobey them, and follow them, and like you got comfronted by orcs above, they like want to kill you, but the slasher orc comes, and says that you helped hem, and like orcs give you a chance to help them, or turn and leave. that would be cool, and like by working with orcs, you get into the black ring, and when you find out their plans, help them or expose them. We sedom see rpgs where you can bring both blessing or doom to a world. Come to think of it, the begining of the DD is great set up, it has great possibilites. And i think that the only reason why developers avoid non linearity, is that they wanna make sequels and expansion pack, thus making more money <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> but now i even have ideas how to make sequels to non-linear games <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> but i dont wanna bore you...