Relic is behind the development of {Home World II} and {Incredible Creatures}.
Both are real time strategy 3d games but HWII is a full spherical version while IC is a hemispherical version of the same engine.
It is noticeable and admirable that the video options include selecting a resolution between {800x600} to {1600x1200}. The engine includes panning, zooming and rotating the world as well as tilting the world from birds-eye to ants-eye. The zooming option applies to the mini-map, which is kept professionally as a birds-eye as I have recommended for RiftRunneR.
Now I realised that in-game movies are becoming standardised for games to be {Bink} formats and in-game music is standardised to be {Ogg} format.
The technical competition is around 3D engines and how they handle high resolution.
The artistic competition is yet the most open arena in which the story and level editing as well as graphics come in to make different games.
I think that Relic already won the technical competition.
It would be wise to follow their footsteps if Larian Studios could not do better.