The issue to me was the fact that the new standards had been already set and unfortunately ground breaking achievements had been accomplished.

It is not a coincidence that the best games on the market have all agreed to use Bink for video format.
It is not a coincidence that the best games on the market have all agreed to use Ogg for audio format.

It is not a question of possibility any more whether 1600 x 1200 CAN be implemented or not because it is already out and being used.

It is not a question anymore if 640 x 480 is still being supported because it is not being supported any more.

Unfortunately, 800 x 600 is still supported as the bottom of the scale but I guess that such support should not hurt while the game industry is in transition of standards, because I realised that the new resolutions must be out and supported first before the old resolution was not supported any more to give enough time for the users to upgrade without missing buying the game.

Animated items in T3D are still being designed with very low polygon count and with flat texturing, which is quite disappointing when compared with isometric 2D (pseudo 3D). However it is understandable that pre-rendered 2D are super graphics of T3D that was rendered in relatively very long time which may not be implemented in real-time playing. One only hopes that developers push the limits of quality rather than the comfort of accepting a secure and low quality standard.