not sure about that but DivX has near DVD quality.
Knight-Shift is yet another new game that supports 1600 x 1200 and uses neither DivX nor Bink.
Also the music tracks are not in Ogg format.
Knight-Shift may be classified to be on the same line of games which Blizzard produces.
You do not rotate the scene and when you zoom in the viewing angle gets steeper while zooming out brings you closer to a bird’s eye.
I am extracting a trend on what is going on in the game industry, and they all agree on supporting multiple resolutions spanning the range between [800x600] and [1600x1200]. They all have very good to excellent sound tracks. They all have stunning graphics too.
Again I find Knight-Shift and War-Craft latest versions to be fabulous on graphics and with an extremely elegant interface with very pleasing details.
Of course this does not mean that the stories and the game-play are equally excellent or appealing to every taste.
By mixing relic’s standards with Blizzard’s and the quality and details of Reality Pump that made Knight-Shift I begin to feel what is on Lar’s mind concerning Riftrunner, and if <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> stands head to head with those fabulous games then <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> would have made it safely.
Producing a true 3 dimensional game with fine details and full 3D manipulation while keeping a smooth performance on all resolutions is a heinous challenge; this means that hardware demands made on the system that runs the high end games certainly must be high specifications too.
It is a matter of common sense and simple arithmetic.
The fan base may demand better graphics, better playability, better music and sound and dialogues, better story and better everything; so that fan base may not protest when the game maker demands a better hardware to run the software that the fan base asked for by asking for more and more and more.
Knight-Shift demo is 484 Mega Bytes and it performed very reasonably on my humble 1.8 GHz CPU running at 789 MHz (restricted by me for heat during summer) and 512 MB RAM, while being fully compliant to Direct X 9 without having sound card HW buffers.
There is a response delay on the mouse-cursor graphics that had been exaggerated, so I have to unleash the full 1.8 GHz to get optimum performance.
I have confidence that Larian Studios can make a leaping effort to catch up with the being standardized trends on Rift Runner, but the true challenge shall be Divinity II.