thanks for the info, DAD. by the way, if u ever buy the full version, do let us know how it plays & whether it's worth buying or not. i.e., review. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
@Janggut.
Oh My God!
I unleashed the 1.8 GHz and the DX9 that was attenuated a notch and was forgotten.
I also experimented with the right mouse button dragging to rotate and guess what I rotated the world so smoothly that I was fascinated.
This game is huge and almost perfect if not perfect.
They do not use two different controls for zooming and tilting the viewing angle but rather use an arc on which the camera moves to do both simultaneously.
The maximum and minimum zoom levels keep the image in a superb quality, although Blizzard has a glitch on zooming in too much that makes you see nothing but a single polygon.
As per your comment to Myrthos, now I believe that it is rather an Insult to Reality Pump Technology if I said that they were in line with Blizzard.
If the game "Knight Shift" is anything like the demo then that game is definitely the new benchmark I shall use for all games to come for the next ten years replacing the old Zelda Legend.
I am talking about technology here not cows and sexy polygons. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
I have no idea if the story is good or if there was any story at all.
They talk about a banished prince that was trapped in a rift of spacetime and was freed by a sorcerer called Gallus.
The Prince is supposed to be the character you should develop in the campaign mode.
Most probably the story is a very simple plot for entertainment and not for any serious novel prizes.
BUT the technology is shocking. <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
It is not a very low polygon technology like Blizzard’s at all, but a much better detailed true three dimensional graphics.
This game, as I estimate, took more than 300 men-years of work, so if one man wishes to make a similar game he needs 300 years to make it. Since this estimate brings in a very big question mark, I think that they have used ready made top quality libraries for the standard three dimensional graphics and focused on the characters and items as well as the eye-candy.
To give you an example, there are rivers in the game and you can see the fish swimming exactly like in nature and you can see ducks too and they swim and dive also. The sky is not quiet either and it is full of a variety of birds that keeps you interested and never bored. There are hemispherical bee hives around which you can see the swarms flying due to perfect implementation of particle-graphics, which is accompanied by the buzzing of the wings in a way that you can call it nothing else but a reality pump.
Kindest regards. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />