I bought NightShift last week. Technically it is realy a great game. And very good looking. It is stable like a rock. I played only the RPG-part (don't like RTS). My Playtime so far is 28 hours (as displayed in savegame dialog) without a single crash, glitch, error. That is out of the box without a single patch. Now, that is something I've never seen before...
Gameplay is okay. A little boring, but challenging. It's pretty dificult. I'm at the end of level 7 and can't beat the endboss. He kills my amazon with one single hit <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
There are random sidequests. But these are boring and repetive. I hope the battlefields in RR are not like these. Your avatar is somewhat braindead. He can only remember one single sidequest at a given time. Only when one sidequest is finished he can get another.
Oh, and the pathfinding is the best I've ever seen in any RPG.
Great! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Then it is as I expected exactly.
They claim to be the first developers to implement a new technology called "Per Pixel Shader".
I think that PPS is the T3D replacement technology of ray tracing because ray tracing, which is deadly perfect, is too slow.
Thank you for mentioning path finding, which is certainly superb.
So what we have here is the technology edge of T3D RPG so it is a very acceptable compromise to find no big deal story or level design. They gave you an editor to do that, and when their fan base compile many scenarios they can get better ideas on what makes a role playing theme ticks.
I may go as far as saying that Knight Shift is an introductory or a test product telling the world that Reality Pump is in the game of developing games and that they are strong.
Having proved that they have the technology, they need to find a better story maker and level designers.
BTW, I noticed that they have implemented something called "most suitable weapon auto-selection".
This means that they have implemented the logical relation between the effect of a weapon and the nature of the foe.
Skeletons are resistant to slashing and poisoning of course but they are vulnerable to bludgeoning and smashing.
Then you may not smash a bear but you may slash it or burn it, and so on.
So again, those guys at Reality Pump are good at logical settings, but they need some time to gain experience on the art of entertainment and story telling.
They should employ professionals who know how to create excitement, thrill, curiosity and motivation.
However they do know how to make fun and soft, soft software. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
It is cute to hear the lewd voice of the Amazon mage calling you darling. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />