[color:"yellow"]Aric's warrior guide, click here, please[/color]
As I played mage, I'll leave it up to others to comment warrior skills <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />.

As for alchemy: You need lvl 4 skill to make super potions. IMO this is not necessary, lvl 3 is sufficient, so you can make normal potions. Why? I'll leave this up to the restoration maths expert: Raze.


[color:"yellow"]Alchemy spoiler, click [/color]

Quote
Raze
Comparison of health/mana/restoration potions
Restoration potions are much better than Health or Mana potions. Though you gain one alchemy level as a reward for completing a quest in the Dark Forest, it is better to use one spell point as soon as possible in the game in order to enjoy the advantages.

• 1 minor healing = 40 health points
• 1 minor mana = 40 mana points
• 1 minor restoration = 50% of health and mana

Example: As long as you have more than 80 vitality and magic, restoration potions provide more benefit than the separate health and mana potions they could be made from. At level 40, a minor restoration gives 606 health and 244 mana. Even if you just need health (or just mana) after you have 160 in vitality (or magic), restoration potions become more effective.

Potions are cheap and gold easy to come by. However, if you run into a tough area, would you rather hit the F1 key (or whatever you assign) madly 10 times to use healing potions faster than you are being hit, or once or twice to use a restoration potion?

• 1 normal healing = 100 health points
• 1 normal mana = 60 mana points
• 1 normal restoration = 100% of health and mana points

NOTE: normal and super restoration potions both restore 100% health and mana. It would therefore be rather silly to buy super health, mana or restoration potions. Keep/use any such super potions you find, but just buy normal ones.

• 1 super healing = 200 health points
• 1 super mana = 80 mana points
• 1 super restoration = 100% of health and mana

If you are a mage, that 80 for a super mana potion really sucks, even more than the 200 health does for a melee character.

Keep any rings, amulets, etc. you find with alchemy +1. Empty flasks are cheaper, and there are mushrooms and rotting food all over the place if you use poison weapon or poison skin. Red / blue herbs are around as well, though not as many, for making health / mana potions (then mixing for restoration).