Since the Battlefields are real time generated, couldn't they also be a good place for enhancing player-interactivity by means of mods? So they would not only be in the sense of randomly generated areas, but also as areas that were created by us, the fans?
Hi Coes,
If you followed the rules of editing a pluggable module zone then what you did is a replacement of what the random generator does, so this means that your product is equivalent to the product of the random generator and is not a substrate for the random generator.
What you suggest means that a random generator may not be used but rather a random mod-selector that selects a mod from an archived mod-library. So your idea is also a nice idea but it may not be applied within randomly generated battlefields as a concept of design.
However, it is possible to construct a programmatic condition that scans a directory for pre-assembled battlefields and use them in their numerical or alphabetic order, and when the game runs out of pre-assembled battlefields it could begin the process of random generation to fill in the needs of the game.
If that was what you meant then I give you a thumbs up <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />