hey DAD, where u been?
u're not on the money, dude. i know what raze was trying to say, just that i wanted to tell my opinion on pre-assembled scenarios.
if among the scripts or selectable game types, there is a puzzle element which can be implemented successfully(depends on the enemy AI), maybe something like commandos type of game that's heavy on puzzle can happen. killing can be boring so stealth-based game types with puzzles included can make battlefields interesting.
but then it may not. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />