hey DAD, where u been?

u're not on the money, dude. i know what raze was trying to say, just that i wanted to tell my opinion on pre-assembled scenarios.

if among the scripts or selectable game types, there is a puzzle element which can be implemented successfully(depends on the enemy AI), maybe something like commandos type of game that's heavy on puzzle can happen. killing can be boring so stealth-based game types with puzzles included can make battlefields interesting.

but then it may not. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />


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......a gift from LaFille......