I'm a big fan of more classes and races myself. But I also know how much work goes into that <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> was very Diablo-like, where I like the Baldur's gate or Neverwinter Nights or Icewind Dale system better...

I've always been a huge fan of customisation, even with quests. Like the quest that relies on your class (Wizards get the plane-travelling thingie, Warriors get the Castle, Rogues must do something for the thieves guild, Bards...) or even your gender (You can get a fall-in-love-and-get-married quest in BG2)

I also get off more on good 2D-art then on 3D stuff. Besides, it keeps the specs lower.

And some more areas that are smaller perhaps. It's easier to get more action and less running that way.

I always loves games that had the option of getting your own shack or store. Perpahs you could get it at the beginning of the game, depending on what class you whose: Warriors start out in the castle of their guild, Wizards begin the game in their little store in a small wizard's community in another town. Then you could get a cut-scene of someone running in and telling you there's an invasion of so-and-so creatures, you go out and slay them, and then they ask you to investigate what made them do it... You could even have inherited your house from your long-lost father. When a stranger comes into town, telling you that he knew him, you could go out to find out what happened to him. Along the way you could find out more about your past and his, and there's a lot of room for sub-quests there.

Hmmz, I got carried away a bit here. But hey, I really liked <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> , and I'd be happy to contribute anything to the next game. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />