All Maps should be accessable at the same time, if i'm in dark forest and want to check how much of the sewers i've explored i should be able to..
Definately!
More information should be available on items in the game what effects they have, for example eating food etc..should get an info popup or something to describe the item and give its stats more then just its durability and damage, for example a Scimiter should cause massive damage in an over head strike and almost no damage swinging from side to side, so it should require higher strength to get higher damage. This way if you found a scimiter at lvl 3 you'd still be able to use it, you just wouldnt do any damage with it. And at lvl 15 you would do more damage with it then at lvl 10..need to remove str/agil requirements of weapons altogether. Add abit of story to the game...by usage of certain high damage weapons into a skill which can be gained via a quest
Too much information is intimidating, though. And part of the fun is experimentation. In real life, you can't pick up a gun a immediately know the recoil, bullets left in clip, and serial number. You don't know the damage or weight either, but they can be easily estimated. With the combat moves for the Scimitar, that could be part of what
Sword Expertise provides: smarter use of weapons. And the damage is modified related to your Strength and Expertise already.
potions should have a usage lvl so instead of drinking the entire potion you can drink half..bigger bottles would carry more.. barrels could be put to good use...we already have barrels of poison.. whats wrong with barrels of healing..
and the barrels definately need to have measurements applied.. a single bottle can drain an entire barrel of poison..
That would be good. It would save wasting larger potions for smaller healings. And it makes a lot of sense for a barrel to provide many potions.
You've got good ideas. Keep them coming!