Hmm suggestions for DD2... some of these will probably be repeats since I don't feel like reading all the replies
1. Martial Arts/Hand to Hand (bare fist or hand weapons)
2. Dual-wield
3. Katanas... Asian weaponry...
4. The option of using your DD1 character like going from Baldur's Gate 1 to
Baldur's Gate 2
5. Selectable character features... hair color, skin color, etc...
6. Multiple races.
7. Mounts... horses... drakes...
8. As there has been said Hirelings... and if there's mulitplayer... options for player made guilds... maybe a building editor....
9. Craft skills... weapon smithing, armorsmithing, fishing, hunting, trapping, brewing, tailoring, enchanting...
10. Seafaring. Deep Underground Adventure. Cities in the Sky...
11. Familiars.
12. Renaming of equipment.
Hi hellchyldx!
1, 2, 3: I like those ideas. I hope they're in RiftRunner as well.
4: I don't think it will work for either of the coming games.
RiftRunner follows a disciple of The Divine One and [/i]Divine Divinity 2[/i] is multiplayer, so we can't have 25 Divine One's running around now. If it weren't for the story, it could be a good idea. The only other problem is the refurbishment of the skills into something more playable.
5: Done!
6: Maybe for
Divine Divinity 2. I'd only appreciate it if it has more than a initial effect like the
Divine Divinity classes.
7: Maybe. Gets fiddily. But that's just me.
8: Probably already planned in
Divine Divinity 2!
9: Can you make them game worthy? Why would I buy these skills over a powerful spell or specialised combat skills? I did like the fact that you could hunt in
Divnine Divinity, although it was made a bit redundant given that most of the food ran directly at you.
10: That would be cool. But I do like stories that have a base culture that you can settle into. I enjoy the personal feeling of gettint to know the locals. I don't like things like "Hi, my name's Geoff. I'll be your blacksmith for this town."
11: <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> Excelent idea! Would it be a party member (perhaps too risky) or like a special ability (perhaps too uninvolving)? <img src="/ubbthreads/images/graemlins/kitty.gif" alt="" />
12: I liked how
Diablo 2 had that as a reward, as opposed to renaming every last item you find. Although I didn't like the way they did it. It needs personal input, after all, it's a role-player!
This just made me think. With armour sets, it would be fun if the armour you finished the game with appeared as a set in your next game. When you acquire the full set it gains additional properties from your predecessors spirit (or something <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> ).
Good ideas there hellchyldx! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />