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I would just love to see the non-dupable cursor, so as to avoid duping as such.
I'd give a try on some dynamic saving system, like in Diablo2,- I already heard sth like this is in RRR, wonder if this is true. - this would make game saving/loading waaaay much faster. And playable with older, 128MB RAM machines(right now DD is unplayable with 128 DDR and winXP.). I kinda like the idea, dating back to Diablo 1 about leaving items on the floor, and having them untouched by the game, but I would sacrifice this, if game pace would become smoother.
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As far as plot, game menus etc, construction my feelings are almost the same as the ones of the other players:
-self destructing keys, that are not usable anymore(this was DD idea, but - didn't work fully, for some reason, some keys would stay in inv,. forever!!)
-self-organizing menus, like in Throne of Darkness(by Sierra),
-more combining abilities, even cross-section ones, like mixing a potion with a bit of food, an arrow with the rope to make "grab-link" hook, etc..
-learning languages is quite fun thing to do, but there will come some inconsequences here- I haven't seen a single school/kindergarten in DD, why should I see those in RRR or DD2??? - cause the comments on RRR/DD2 already suggest, that player would learn runic language by progressive reading nursery reading in such institutions. This is kinda incompatible with DD.
-I heard you've given up on Random Quest Generator... Don't do that!!! This is the most innovative idea I've heard about! If not in RRR, try to incorporate it in DD2!!! Waaaayy cool!!!
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-Allow books for passive abilities. It actually makes more sense to read/learn/eat passive skills, than active(maybe because passive tend to involve knowledge in practice, and other skills, active ones, involve almost only practice)
-Oh, yeah, and why not make magi schools? Like for some bucks you're able to learn some skills, not via books, but through special menu? I remember, that having seen Rob's propositions in Thieves' test, I had a lot better choice, and - every time I've chosen differently. More such quests, more such 'teachers'.
-Why not more items like Finnigans Lockpicks? like Diablos charms.
-How about more interesting sets? Take Diablo for instance- there are more sets than possibilities to use them, and that makes game very interesting.
-agree with the previous point, why not link characters from DD to DD2? like was already said - BG->BG2 converted smoothly.
BTW: aBOut martial (marital:P) arts: what did you use to beat Burleigh? not fists? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> it's already there, but they might add a leg kick, and some skills to use without any weapon. Oh, and weapon holstery should work not only when starting the dialogue. NPCs are rather likely to react to your bared weapons a bit earlier(LOL).