I would like this experimentative magic - specially when the risk of backfiring increases.
Or I mix spells and lack the lvl/intelligence for this => strange side effects
I'd love to see that you could try spells/skills above your current level and the possible side efects... I believe that some high level spells could cause VERY interesting issues <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />
-> Summon an efreet to kick some Cold-resistant nymph's [nocando]... see how he does so but turns against you after the job is done. <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />
-> Cast some Earth-related spell... may get too heavy and open a rift in the floor, forcing you to take another way in the dungeon. <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />
Some of these could even lead to miniquests! Spells you may be forced to use at starters, since you are still low-level, release creatures (vampires, your evil shadow <img src="/ubbthreads/images/graemlins/alien.gif" alt="" /> )that come against yo later in the game.
So many possibilities... I want more <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />