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#123201 26/10/03 01:54 PM
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that's one heck-of-a-gargoyle!
nice article and hats off to Steward Temmerman, Character Artist for <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />
man you guys kick assses, fer sure! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

is Mr. Gargoyle friendly or not??
not to worry i guess cuz my deathknight can whoop his butt! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
<img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

can't he?? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />

Last edited by Jurak; 26/10/03 01:57 PM.

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#123202 26/10/03 01:59 PM
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Thats exactly what I was thinking Jurak. Looks like a female though...MMMM. I would think that cool to have sexes with the monsters. Males stronger, females smarter! LOL!


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#123203 26/10/03 02:12 PM
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yes i agree..... about the lol part! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#123204 26/10/03 03:35 PM
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Hey Mslynx many species have stronger... and wilder females <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

I'd love to see the difference in sexes for monsters... it could add a lot to sidequests, if they reacted differently depending on your character's gender <img src="/ubbthreads/images/graemlins/up.gif" alt="" />



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#123205 26/10/03 04:43 PM
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You have my thought on that 1! As far as I know, no game out there has implemented gender like that. You are right as to quest and outcome. Gender could make things interesting indeed. Also to make a difference whether your character is male/female as to how the monsters react. That would be cool! Say if you would play a male, the female monster may not attack right away, unless she is guarding her young. Demons could be either sex, and always show interest in manipulation of human minds. There are sure to be alot of demons in <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />! I wonder if our Larians have implemented that? <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> BTW Welcome to the Forum! <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />


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#123206 27/10/03 05:21 AM
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"I wonder if our Larians have implemented that?" mslynx

yes they did. DD has the succubus with her kiss of death! <img src="/ubbthreads/images/graemlins/kissyou.gif" alt="" />

Last edited by janggut; 27/10/03 05:21 AM.

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#123207 27/10/03 07:30 AM
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I'm wondering as to why the Larians don't use sth more of 600->900 polygons for the models. is it for the specs?? because the HW nowadays has no prob with that amount of polygons.

I'd say throw in at least 100 poly's more and it'll look a bit more sweeter.


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#123208 27/10/03 08:06 AM
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I guess it's that low-poly because of <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />'s perspective and view options. In an isometric view you won't need more polygons for characters, because you wouldn't notice them anyway <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

#123209 27/10/03 08:50 AM
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which is why texture saves the day for low poly characters.


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#123210 27/10/03 11:09 AM
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true, the models will be a lot smaller ingame than on that screenie.


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#123211 27/10/03 03:21 PM
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The model looks really cool, but it seems to have two right feet. Or left feet, I'm not sure. Anyone else notice this?


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#123212 27/10/03 05:19 PM
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Quote
The model looks really cool, but it seems to have two right feet. Or left feet, I'm not sure. Anyone else notice this?


huh? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />

i see clear a right and a left foot.

@Tovi, Did you took to much of that dwarven ale again? <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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#123213 27/10/03 06:23 PM
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I'm simply thinking the Engine is too old and not capable of implementing more polygons.


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#123214 27/10/03 09:54 PM
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I reckon that it has to do with larger fights. They want to keep the game accessable to slower machines. Remember the Ancient Battleground from Divine Divinity ("Don't touch the stone!")? Imagine how slow that would be with high quality characters.

#123215 27/10/03 11:27 PM
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MsLynx,

- Good points on the gender matter! I think when you let to choose something like that it must add some more to the game that only a couple of dialogues and tiny miniquest differences... at least one or two quests gender-related would be nice. Combined with the monster behaviour you suggest... well, it would make a very different game.

- I also believe NPCs should react quite more differently to gender. In the kind of medieval society usually depicted in RPGs females could not be taken seriously by many NPCs... a fatal error (which can be reflected in some ways, see next lines).

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Say if you would play a male, the female monster may not attack right away, unless she is guarding her young. Demons could be either sex, and always show interest in manipulation of human minds.


- Let's add when you swordfight male barbarians-elfs-orcs they are easier targets (since they grow too confident) if you're female. I believe hundreds of tweaks could be made this way. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

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BTW Welcome to the Forum!


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#123216 28/10/03 12:51 AM
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- Let's add when you swordfight male barbarians-elfs-orcs they are easier targets (since they grow too confident) if you're female. I believe hundreds of tweaks could be made this way. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

Quote
BTW Welcome to the Forum!


<img src="/ubbthreads/images/graemlins/wave.gif" alt="" /> Not exactly new, but I forgot my login/pwd I used to have when I was playing <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> let's say I'm replaying the forum <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

[/quote]

LOL! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Always friendly...What can I say? <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />


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#123217 28/10/03 03:31 AM
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nice gender ideas, guys. females will have initiatives in attack, especially on firts attacks or attacks of opportunity. heck, make them the only gender that can have certain skills.

sure, men rocks. but women do too! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


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#123218 28/10/03 03:37 AM
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There's no reason why only woman should be allowed those skills. It should be more of a behaviour thing with sexism (eg. "A girl can't fight!"), natural insticts (eg. protecting a child), and physical/mental attributes (eg. Strength has greater effect for males, Agility for females). This could enhance the role-playing experience.

#123219 28/10/03 04:00 AM
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for games, maybe it can or should be that way, handefood. this is to make genders unique in gameplay & not just stats/reputation differences.

quests can be handled differently for both genders to make gameplay unique. i mean, why bother playing either male/female when u play one of them already in the game & both have very little differences? just like in lionheart & DD, there's only one quest which gender has a meaning. & even that is just cosmetic differences for DD (necklace for lover quest).

if gender factor is to be graphical, textual(in a very limited way, such as salutations) & very little else, there's no point in having gender in the game at all.

& i hope the new publisher won't boast about in RRR one is able to play any gender if the choice is totally meaningless in gameplay.

total RPG experience? larians, u can make that happen. <img src="/ubbthreads/images/graemlins/cool.gif" alt="" />


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#123220 28/10/03 10:47 AM
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way don't get any further?
Like a woman could get pregnent?
Our your male hero looses his hair, and can buy a nice wigg ? <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />

these gender features are very nice for the hardcore RPG'er under ous.
but honustely, the choise between woman/man as an avatar is more then enough for me.

but keep on givin the goods idea's!


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