first, there are 2 games in development (and one secret) by Larian studios. <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> and <img src="/ubbthreads/images/graemlins/div.gif" alt="" />2.

the information we get from the engin of <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> is that it's a modyfied engin of the first <img src="/ubbthreads/images/graemlins/div.gif" alt="" />
but the characters are in full 3D. this makes it easier to change the apearance of your armor and weopons when equiped , i gess...

the engine of <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> 2 will be in FULL 3D. and nothing is known of this game yet, only that it will support multiplayer.
and Swen said in his latest intervieuw:

[color:"orange"]PCZone.nl: Riftrunner uses an extended version of the Divine Divinity Engine. This engine offered a huge interactive environment. Can we expect an even bigger environment in Riftrunner?[/color]
Swen Vincke: The world in Riftrunner is not much more interactive than the world in Divnity 1. In Riftrunner you have roughly the same level of interaction, but this was already very advanced in Divinity. There will be ofcourse new objects you can discover and some object functions were changed. Bedrolls are now normal objects you can possess, whereas in Divinity you could only create a bed by combining haystacks.

[color:"orange"]PCZone.nl: Divine Divinity was according to many a great game, hence the many rewards. The most important point of criticism was the average graphics. Will Riftrunner have comparable graphics to Divine Divinity or is the graphics site of the engine improved also?[/color]
Swen Vincke: We have ported the engine of Riftrunner to DirectX9 to work away some incompatibility problems. The new engine allows to work with real time 3D characters, add more glitter to the magic effects, use higher resolutions and there is the possibility to zoom in when played at higher resolutions.

[color:"orange"] PCZone.nl: Are there certain things that you would have liked to add to Riftrunner but which will not appear due to one or the other limitation? Will these be back in Divine Divinity 2?[/color]
Swen Vincke: As told before there will be no multiplater functionality in Riftrunner but this will be present in Divinity 2, which will also be completely in 3D. For this [color:"red"]we have a top-engine[/color], but as said the multiplayer functionality is the major difference between Divinity 1/Riftrunner and Divinity 2.

this is a piece of the intervieuw, with many thanks to @Myrthos for th eenglish translation <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

you find th ewhole intervieuw here

with the top engine I'm gessing that it's a 3D engine that already exists. (maybe the dungeon siege engine? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />)


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