reading the interviews(refer to a few, not just the most recent), i think DD2 graphics engine will have even more modifications to support more/better 3D objects/animations.

the main reason for changing 2D to 3D (if i recall marian's words correctly, so marian can spank me if i'm wrong) is the ease the job of graphics artist in rendering new graphics & animations. in 3D, u can do it in real-time & see if it works or not & then change it almost on the fly. u cannot do that in 2D as the original or source of the graphics/animations is in 3D. marian will have to flatten the 3D object/animation to 2D then try it out. if it doesn't work, he'll cry for a few minutes then go back to the 3D drawing board. see? it's tough work to translate successfully 2D graphics.

graphics artists aren't the ones with tough jobs when it comes to game graphics. the programmers will have headaches, inherited from the graphics artists. yes, i think they curse those people too but that's another story. the programmers will ses if they can time things right between their codes & the stuff from the artists.

heck, i don't really know how things work between them when it comes to graphics but if u follow Peek-Of-The-Week in IGN, u'll know a bit. it's tough work & larian did a great job despite the graphics being called mediocre. graphics-wise diablo2 is mediocre & archaic. i was surprised when i saw for the first time there is water reflection in DD. i love it. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />

barta & deon_du_plessis, i always prefer 2D to 3D any time of the day but if 2D means 3 cd's full of character animations versus 1 cd of 3D characters, i think i'll pick 3D. change to 3D for practical reason is wise. but NOT if it's just to look nice & go with the flow attitude.

maybe we should wait till RRR comes out & then see if 3D has justified its claim or not.


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......a gift from LaFille......