Quote
And example of what i would call Balanced would be: Resurrection.

This is a necromancer spell, Raise Dead.. in many early games and d&d you couldnt raise an elf.. because of its magical properties..and links to fey.

This thus could be split into two spells. With significant differences but the same result.

Raise Dead would be Evil spell, Raising the Dead player to life, with partial health, stamina and power/mana possibly with a minor and tempory stat reduction.

Divine Resurrection would be Good and Raise the Dead player to Full Health with no stat reductions..

Good idea! Why is one so much better than the other? Shouldn't there ba a balance - pros and cons for each?

Perhaps Divine Resurection could raise a person to life with some permanent loss of stats (due to rotting). Raise Dead could raise the being as Undead but with no immediate penalty. The Undead is, of course, susseptible to other weaknesses.