Is there any way that our enemies could possibly be a little less lobotomised in Riftrunner than they are in Divinity? If I unconcernedly beat the crap out of a demon while standing up to my waist in big nasty looking flames that he's summoned, it'd be great if he could figure out that summoning more flames is not going to be as effective as he'd hoped. Plus, while I rather like using the 'hide behind burning wall' tactic, I would suggest that it shouldn't work on any critter with any sort of sentience. Not too many critters should try to make a beeline for you if it involves walking through savage looking lightning - walk around, idiots.