i studied math before in school but how does octagon fit to one another seamlessly without gap in between? on 2D plane, hexagon/square/rectangle are more feasible. if u cover 3D space, cubic space is more feasible than octagon-based 3D objects.

if u're insinuating warhammer-styled game maps, well personally i don't want that to happen in any larian games as polygon outlines on the map really kills the feel of the game. i hate that chinese chess look on warhammer.

anyway, each polygon having its own element is quite a nice idea but how do u show it without putting too much textual info on the screen before it clutters? graphical clues such as colours & stuff like what handefood mentioned will be useful.


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