I just HAD to poke my head into this forum (again). PS:T is one FANTASTIC game! After reading a few of the posts in here I've come to realize that I'm no way near into the 'meat' of the game (so to speak). I'm still wandering around in Sigil looking for Pharod (and doing a bunch 'o quests in the meantime).

PS:T is definitely replayable and is, at it's core, a true RPG. In my (very humble) opinion, if you put yourself in one role (and stay with it), i.e., thief, and make the choices a thief would make, you get a different slant on the storyline than if you play as a 'mage' or 'fighter'. And I'm finding it hard to stay in that one role because my curiosity always gets the best of me.

I've started this game 3 different times and each time, I chose a different 'persona'. The choices in dialogue changed in each game and I found those choices to be phenomononal. I did that so I could get a feel for the game and what type of character I would feel most comfortable playing from beginning to end. And even more fun is the ability to change TNO's alignment. When a player is allowed to change the character's alignment, that makes any game much more interesting.

Since this is what I do for a living (write RPGs), this forum and all of you have given me a lot of insight into what makes a game 'great'. I have a lot of CRPGs that haven't been 'unwrapped' yet. I'm kicking myself for not loading PS:T earlier. Same for Grim Fandango because I really enjoy stories that have an element of the unexpected. And I think that's what makes PS:T such a great game. It's a shame it didn't sell well enough for a sequel. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> Oh well, no time for lamentation -- back to work and play.

Thanks for all the wonderful posts. It's great to be able to read everyone's opinions. Good stuff!


Faralas <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />