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On the other hand, wouldn’t a religious person want to know how it feels to split the waters by command?
No offence at all there because a game is what a game is and it is virtual environment in which you play a role.
What is so offensive about playing the role of Moses or Jesus after you have played the role of GOD himself?

Come on people, it is all related to intentions and quality. If the game is not ridiculing the Biblical accounts and respecting the freedom of belief then where would offence come from?

What if in the real life the Staff of Moses was really found!
It would be just like any stick in fact and most probably useless.
The magic was in the promise of course because God was supporting his man.
In our games we play we do not pray. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

There's nothing rediculous about it at all. I think that could be quite fun. So long as it suits the game. I feel that incorporating the Bible or biblical events in Divine Divinity would be out of place as the game already has it's own set of gods and beliefs and history. In something like Lionheart, which is definately based on this reality, an artifact like that could be an incredible find!

There are a number of games where praying is needed. Older RPGs like Nethack had alters where you could pray for divine intervention. Success was based on your alignment and reigious contributions. I recently started playing Spells of Gold where you can pray to up to five gods who grant you grace based on their opinion of you. Grace is essentially spell-class specific mana. You can request blessings, spending your grace for a number of benefits. The more you contribute to a temple, the more grace you can acquire and "store". Gods also favour loyalty to them alone, although this isn't a prerequisite.