"complete with longer (than 4 letters) name."
In my save, after 'Raze' was ' ceToHit ... MaceRecuperationTime', so I just assumed the name length was variable, and inserted bytes to try to increase the character name. However, that is not the case; after the initial '00 00 00 00', the next 22 characters or so can be overwritten (from the character selection screen you can only use 22 characters in the name, but I was able to hex edit 24 without apparent problems).