hopfully more then the first one <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" /> <img src="/ubbthreads/images/graemlins/kitty.gif" alt="" />
<img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> playability should be endless, hence, keeping count would make no sense.
Firstly, you have an editable character with hair colour and body style as well as starting point distribution with which you may decide your character’s qualities. This alone is an apparently infinite number of choices in its combinations.
Secondly, the battlefields feature would raise those possibilities to yet another power of dimensions.
With weapons armour and items being cleverly offered to mach your state and level I could hardly imagine any state of saturation that could be reached.
So <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> is expected to be a shelf-standard item for playing whenever you have the time for yet another fabulous game.
Divinity II would be even more at that so I would not keep count anymore.
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