...or even better, don't level up. <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />

Just let those points build!!

But seriously, games suffer from either being to hard (frustrating to the point you dont care and give up) or too easy (nothing that happens appears to be an obstacle)!

<img src="/ubbthreads/images/graemlins/div.gif" alt="" /> on the other hand is like this...

Rewarding - when you complete a quest...and not all quests are obvious or easy.

Dangerous - you just left the healer village and those damn heavy orcs are not being nice...run back to the gate...please help me Seth!!!

Balanced - a hard thing to acheive in a big game where freedom is key...some areas are easy, some are hard...you're perception of 'difficulty' will change depending on where you're going on the map. And always following the route (where people are telling you to go) gives just the right balance to keep the game going without ever getting too frustrated.

It's a story that moves along, and is generally not stopped by some too tough foe (maybe the odd time <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> )but by your own thinking of how to complete the next quest. Which is just perfect!!

<img src="/ubbthreads/images/graemlins/div.gif" alt="" /> moves at the nice steady pace and is a joy to play.

That's what the difficultly options should say...steady pace, joy to play!