Ahh! jvb, it's a monkey, a monkey I tell you! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> (From Gamespy's Daily Victim, right?)

Personally, I love Divinity's relative level of difficulty. I've been playing CRPGs for, hell, something like ten years at this point? And so I, like many other people here, well appreciate a game with that "just right" level of difficulty and challenge.

I want to feel like I've been challenged... not dragged through the mud.

I want to feel like I've accomplished something... not that I've simply beaten yet one more tedious and difficult portion of the game.

DD manages to walk that tightrope quite well, I've found. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> The fact that the player has much more freedom than, say, Diablo in where to go and WHEN to go there means that you really DO have the option of leaving a difficult area until later, or indeed just skipping it entirely sometimes.


"You do realize you're evil, right?"

"Nah, I'm just in tune with my inner jack-booted Fascist."