The problem with the strategic decisions required in most RPGs is that they are made blindly. For example, your character must decide whether or not to specialize in swords or axes, but there is just no way of knowing at the outset of the game which skill set will be more effective, fun, or compatible with your play style. Perhaps a very powerful sword will be found later on in the game, but how are you to know? Perhaps your character is better suited to axes, but how are you to know? Only after you have played through the entire game can you truly understand the ramifications of all your decisions.
I find that not knowing the 'best' weapon to have is part of the strategic start of the game. After you have played a few RPGs you know that the sword will be the more available weapon, If I choose a player class that is better with the axe than I am following my 'play style' and if I do find a powerful wsord later in the game, well caching money in my pocket.
Only when the game is over are you prepared to play it from a strategic perspective. Picking swords or axes is not strategy; it's gambling. If you want to gamble, the best games for you are seven stud or Texas Hold 'Em.
or go to a casino.