I'm not sure whgether anyone has yet discovered this tiny bug here, which can actually only be discovered when you are cheating - IF YOU DON't WANT TO CHEAT, DON'T SCROLL DOWN!!!!!!
Now, everyone already knows the duplication trick (BTW, all the RPG games have almost the same problem with "cursor not being refreshed when save/load, see: Diablo). I tried it with Finnigan's lockpicks:
1. NO matter how much are duplicated, only the instance of putting them into inventory is counted, and each pack of finnigans magic lockpicks is treated by the game as one lockpick (+20 to agility, neverending lockpick).
2. When putting them one-by-one into inventory, they sum up and become a bunch.
3. When pulling the bunch out of the inventory to the ground, barrel, etc, game diminishes your agility only by one instance (-20 to agility)...but
4. hey, what happened to all the other from the bunch?? see my point? each time i put only one of the lockpicks, the game adds me 20 dexterity; but when i pull the 20, 40, 60, pack of them the game only subtracts one instance...
5. LOL, you have 300, 400, 500 of agility... *grunts* not much use though, as this does nothing for your agiliness, as the percentage of being hit/hitting never raises - stays at 19%/94%....
Any idea about how to avoid duplicating by cursor in future? Hope RR won't have this bug anymore....;)
Regards, Propheet <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
Last edited by Propheet; 28/11/03 01:26 PM.