{{{A scrolling bar that never worked.}}}
In <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> inventory interface there is indeed a vertical scroll-bar.
Each item added to the inventory, at some point in game development, was supposed to occupy an unshared space such that scrolling down was required to view all items.
This scroll-bar never worked as added items overlapped and shared the same space by implementing a huge list of a z-axis queue rather than an exclusive (x,y) coordinate matrix for items’ locations in the image list.
So that feature was planned but it was never implemented due to short development time I guess, or it was discarded on the grounds of assumptions made about the maximum weight an avatar could carry.
Items’ list queue seems to have had a chaotic stance indeed because that *unmanaged* queue reflected into the trading interface as an *unsorted* FIFO although THAT scroll-bar (trading interface) did work!
The best programming is done by the least assumptions made and the expectation of every limit breach on which an error should generate a warning message *No more items could be added to your inventory*.
The inventory scroll bar is there but it never worked. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />