Hope they fix this in <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> and <img src="/ubbthreads/images/graemlins/div.gif" alt="" />2
<img src="/ubbthreads/images/graemlins/alien.gif" alt="" />
Why???
I think DAD gave a pretty good reason why not, unless you mean: Remove the idea all together, Lets face it with armor, weapons, potions and Misc, you really wanna scroll?? <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />
Of course I want to scroll, Mea.
How can I select an item I could hardly see four pixels of it under a pile of items when they are garbled on top of each other?
The reason they did not care to implement it was a wrong estimate of the maximum weight the avatar can carry and the maximum number of items that could be included in such a weight.
With lighter weight items that have big size graphics the assumed condition was breached.
This means that the total available area for graphics in the window was not enough to include all the light weight items an avatar can carry, hence the error that was fixed by implementing a z-order location of the items assuming that they would not be that much, but they turned out to be much more than ever expected.
How about the unlimited containment in a chest that could hold an infinite number of items; the fantasy is ok, but a scroll bar would be very nice and a sort-items-command-button would be much better.
I could add items at any order into a chest as I get them but I certainly would like to see the shields together and the swords together so that I may check their properties and select the one I think I need.
Otherwise conducting a comparison would be a tedious task.
Don’t you think so? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />