equal XP distribution is very nice considering practising to increase skill (refer to DS) is not implemented.
summoning doll reminds me of guardians in final fantasy series, except it's something u that u have to summon before it comes to being.
regarding the battlefields, it seems that random generation is similar to all other random generation features for items & stuff as once it generates a scenario for u, it's fixed. unless of course u reload to get something different. i wonder whether u click or your cursor rolls over the riff then it'll start calculating a scenario for u? maybe the former.
for quality control, i think randomness in battlefield is quite limited in the sense that all scenarios may be pre-generated together with items, quests, NPCs, .... . this means there may be a finite amount of scenarios in battlefields & u can exhaust all possibilities. to do that, i guess your attribute points in survivor (determines regeneration & luck) may play a big role in getting certain rare scenarios. i imagined it's(survivor) similar to outdoorsman skill in fallout.
i wonder if u can change factions on a whim while in the middle of your game? if anyone here who have seen akira kurosawa's movie called yojimbo(bodyguard), the main character often change sides(or so it seems). motives can range from appraissing future prospects, espionage, inciting conflict between factions for personal gains, etc.. .
the closest to combat log that we may have in the game is the display of damage when any hit is connected together with colour to note the kind of damage dealt. this is what i can see in the screenies.