"Either implementation results in a different game and would require a different balancing. I'm not convinced that your way would create a better gaming experience." myrthos
i agree on that as different play systems will make the game into a different beast. but whether or not u're convinced, it remains to be in the hands of the developers who can make such system enjoyable to play with. the XP system or method in dungeon siege is quite different & therefore refreshing & actually enjoyable to play with. just that other factors in the game made the whole experience sour. so i feel this 'practise' method of XP increment has very good potential, but only if the devs are willing to make it so. we haven't seen enough of others with radically different XP method/system to make comprehensive comparisons.
if only final fantasy RPG series are in pc format. (note: only 1 is; FF8 & now FF XI which is MMORPG).
"So this basically boils down to you needing to focus on a certain path and using only a limited set of skills (afterall you can only practice a few) or you can learn any skill and use the ones you think are useful."
u can also practise on a wide range of areas but in the end your knowledge in all of them barely scratch the surface of either one. it's the same with the conventional level-ups that reward u with skill points, scatter your earned points all over the place & u also barely scratch the surface of any skill. just that the conventional is pre-meditated(putting points in skills in anticipation of its use) & practise increases skill right off the bat as u make use of it.