I don't entirely agree. The current system gives enough skill points to use a variation of skills. Having a need to practice them requires you to select a skill and then practice it before it becomes usefull. As a result the further you are in the game the less rewarding it will be to learn a new skill, afterall it will be rather useless against the more powerfull monsters. This was what I meant with a need to choose a direction. Invest in skills early on and then practice those that are fitting to you. Then you will have a powerfull set in the end. Either that or having skills later on that start of at a certain level which you can get at that level (similar to D&D).

Having skillpoints allows you to give several skillpoints to new skills and be able to use it effectively directly without the requirement to get 'experienced' in it. It still requires planning, but it gives you more variation in my opinion.



See me @ The Locus Inn & RPGWatch