flixerflax, i stand(actually sit) corrected. what i was trying to say is that majority of skills in any RPG are about killing or enhancing oneself for kills.

nice to know from plowking that morrowind has a different approach to its game. larian did mention that they wanted to build RPGs that are closer to its roots & therefore more RPG. i am counting on this. & i really hope there is as much adventure as there is hack & slash & not leaning too much on H&S as most 'RPG's now.

myrthos, u have a point in saying that practise does mean limiting to certian skills & it's glaring towards later part of the game as it's no longer rewarding to learn when enemies encountered are much harder to kill with such low level skills.

however i still believe this system has potentials in that it makes the game more skill-based than item-based or twitch-based. causality is more evident, in my eyes. u reap what u sow.

maybe this can for games of a different ilk. Divinity universe may need to have slightly uniformed system to make the series flowing. however i hope that larian may consider & develop a better & more engaging system which can bea lot of fun to play with.

thanks for the feedback.


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