DAD, I totally dissagree

I've always been of the impression that games are just that, there GAMES, I dont care how unrealistic they are. I agree that gaining 'skill points' from gaining 'expirience' from killing monsters and then allocating these points to skills in unrealistic and in no way how the real world works, BUT, its FUN! and thats the important thing, being fun is the primary important thing for me in a game, I dont care if gaining skill points is unrealistic, or unbelievable, or whatever, as long as its fun, im happy <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Tho I will agree that your proposals do sound interesting <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> (i really like some of them)
But its more important (IMO anyway) that they are implemented in a fun and easy-to-use way, then to keep them strictly to what is 'right' (so some ideas may have to be scraped as theyd be too hard to make fun).

I also have nothing against distributing points intellectually rather then through real-time playing. I get a level of enjoyment out of 'planning' the development of my character and what skills i will aquire.

Have you play'd Dungeon Siege? That has a crude version of what your proposing, where using a melee weapon increases strength and your melee skill, whereas using magic increases your mana reserves and magic skill.

Last edited by Koiju; 05/12/03 09:29 AM.