That's in D&D, GoldyLocks. Not to say that it won't be in RiftRunner. I'm having trouble seeing what Initiative might mean in a real-time system. In the turn-based D&D, it's used to determine battle reflexes – who goes first. but in RiftRunner, that sort of thing is generally player reflexes. Perhaps it assists in automatic combat? <img src="/ubbthreads/images/graemlins/think.gif" alt="" />