Okay, pretty much identical to the pen & paper rules. Highest Initiative really only affects the first round of combat (first strike, surprise, one-hit kill, etc.). Thanks for that!

More than just Initiative, I was interested in what a hybrid turn-based/real-time system is. How do you have turn-based/real-time combat? Does the game have very structured action timing, with time continuously running but your character only acting, say, every one seconds?