The Positive Side
What is in a name!
For us who played the game, Divinity abstracts an RPG product.
For those who never heard of it Divinity is an attribute of Gods.
Beyond is a modern English of the older begeondan.
As a noun, it holds both space and time attributes of something being more than another when the issue is distance or time from here and now.
What you might have not known is that it means *Heaven* or simply some other place some other time.
Beyond Divinity was certainly not meant to be with a meaning like *More than just a God* because it could be irritating to believers who do not think that anything could be beyond the creator of all.
Beyond Divinity was certainly simply coined with the meaning *After the RPG named Divine Divinity*, which restores the original name that did not have that *Divine* part in it.
In that sense of the words, *Beyond* becomes only a time indicator on the outside of the game and means *After-Divinity* as a story, however, on the inside of the game it does mean a further place as well.
This simple choice of words sacrifices the strength of the title that pointed to the character of the Avatar as in the choice of *The Rift Runner*; simplicity also sacrifices the connection to the race of the Ranaar.
The name Beyond Divinity tells us as fans that this game is a sequel of Divinity and it loses hinting at rifts from which we teleport to battlefields and other important teleportation that the concept of a rift runner was founded on.
The positive side of the new name of the game is that it can be used as a numbering system.
In that sense of the word the first game was known to be Divinity and the second would be Beyond Divinity.
Exploiting this logic we can expect the third game to be named Beyond (Beyond Divinity) and the fourth game to be Beyond (Beyond (Beyond Divinity)).
But the cumbersomeness of the lengthy names could be handled by Algebra by raising the word *Beyond* to the power of its repetition and the fourth game would be Beyond^3 Divinity, where that mantissa indicates the number of the sequel.
If that is all what this naming system does, then why did Larian Studios did not simply call it *Divinity II* or *Divinity 2* and rename the project of the previous *Divinity 2* as *Divinity 3*?
Now this is really *Beyond Comprehension* <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
But what is in a name!
Let us look at the positive side beyond the name <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> . <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />