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there's another game called knightshift or once upon a knight which i think may be similar to spellforce. a mix of rpg & rts.

sadly the demo which is about 200++MB large is too much for my poor 56k modem. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />


@janggut,

As an RPG, I still rank KnightShift #1 for avatar control and identification.
SpellForce is a fabulous and superb step towards the futuristic “Perfection” of RPG in concept.
My only takes against SpellForce is the user interface in general, including the border scroll jerky performance and the cumbersomeness of handling multitudes of items in real time without a pause-game concurrency.
The user interface “design” is graphically acceptable or fair and not bad at all with organising things but the pause game function is unforgivable when paired with the complexity of this game.

I still think that the RPG market has a lot to learn about story writing.
Knight shift has a story wrapped on missions of finding people and items not a story to be told as an interesting tale.
Spell Force has a story that is even worse than KS as the quests are “orders” that do not make any strategic sense.

I think that the “bad” story of <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> is rather “better” than both of KS and SF. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

Something is missing in all of those stories, it is called the *Soul* of the writer.

<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />