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apprentice
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OP
apprentice
Joined: Dec 2003
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Make sure there aren't as many quest bugs as there were in DD! I hate it when I can't complete quests because in an open ended game I didn't do as the designers anticipated.. Couldn't finish Tingulf(or whatever hisname was)'s quest, or the dragon breastplate quest from Sir Patrick(which was never even offered to me), etc etc... Do some more Q&A... Plus, get some people who could properly spell for the translations so the game does not look sloppy again... Then the game would be perfect : )....
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veteran
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veteran
Joined: Jun 2003
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Ah but they didn't SPECIALLY made DD buggy so shadow9d9 would not be able to get the super-cool dragon armor. It's not the matter of them wanting to make it bugless or not. Also I never encountered any bugs but with the minimap. You use some chinese version?
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apprentice
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OP
apprentice
Joined: Dec 2003
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Really? What about the well known radeon card bug that fails the test everytime... Even with the latest patch it fails! And if you use directdraw instead which passes the test, the game crashes 5-10 times per play session... Someone new to a year old game that has been patched shouldn't have to look up on the boards to find out that directx works regardless of the "test"... Then you have the dragon breastplate... You have spelling errors and grammatical errors throughout the entire game... "apologise", "artefact", "to" instead of "too" etc etc etc... And PLENTY of quests that break... Go look at the boards and there is a cumulative thread on it... Does that seem like a polished and patched game? Well, if DD never completely got bug fixed after its been released over a year, and Radeon card users get crashes unless they bypass the "test" to make sure it works, it looks to consumers like something that smacks of a rush job... Oh, well, I guess since YOU had "no bugs" then everything is ok.. Doesn't matter that they lose prospective buyers... It isn't like fixing the Radeon screen test is a tough thing to Q&A or at least fix with subsequent patches... If I could run Unreal 2 on my system without a hiccup on the highest settings, why should DD fail in directx mode with this game? Sloppy finishing touches... And I understand that for their first game, which is why I am suggesting they don't make the same mistake the 2nd time around when they actually have some funds supporting them!
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veteran
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veteran
Joined: Mar 2003
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As few bugs as I encountered, they are indeed there. There can't be that much of a fuss caused my so many individuals over nothing. The biggest problem wth Divine Divinity's release was the CDV imposed dead-line. That won't be an issue this time... <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
I also had the graphics card test problem with my older G-Force2/400MX.
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old hand
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old hand
Joined: Mar 2003
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And I understand that for their first game, which is why I am suggesting they don't make the same mistake the 2nd time around when they actually have some funds supporting them! Not their mistake: the publisher simply decided they didn't feel like supporting a patch. The same publisher who came up with a deadline. If you want to consider <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> an unfinished product, you can, but you can't blame the creators - it's simply not their call whether they release the game finished or unfinished. And it's not their decision to finish it off if it's unfinished at the time of the release. It's not a matter of learning from the first mistakes; the only ones that should learn, are the publishers. And the public, they should learn to be patient, so the publisher has no reason to rush anything. Of course, the publisher should stop creating hypes, so the public doesn't get impatient. Unfortunately, things are never that easy. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Mr Kej, Second Member of the Guild of Off-Topic Posters 
*** Visit Aviorn's Inn, my Divine Divinity fansite ***
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apprentice
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OP
apprentice
Joined: Dec 2003
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I am anything but impatient... I waited a year before playing! : )
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old hand
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old hand
Joined: Mar 2003
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I didn't say you were <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Then again, what's a year! <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Mr Kej, Second Member of the Guild of Off-Topic Posters 
*** Visit Aviorn's Inn, my Divine Divinity fansite ***
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veteran
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veteran
Joined: Jun 2003
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Really? What about the well known radeon card bug that fails the test everytime... Even with the latest patch it fails! And if you use directdraw instead which passes the test, the game crashes 5-10 times per play session... Someone new to a year old game that has been patched shouldn't have to look up on the boards to find out that directx works regardless of the "test"... Then you have the dragon breastplate... You have spelling errors and grammatical errors throughout the entire game... "apologise", "artefact", "to" instead of "too" etc etc etc... And PLENTY of quests that break... Go look at the boards and there is a cumulative thread on it... Does that seem like a polished and patched game? Well, if DD never completely got bug fixed after its been released over a year, and Radeon card users get crashes unless they bypass the "test" to make sure it works, it looks to consumers like something that smacks of a rush job... Oh, well, I guess since YOU had "no bugs" then everything is ok.. Doesn't matter that they lose prospective buyers... It isn't like fixing the Radeon screen test is a tough thing to Q&A or at least fix with subsequent patches... If I could run Unreal 2 on my system without a hiccup on the highest settings, why should DD fail in directx mode with this game? Sloppy finishing touches... And I understand that for their first game, which is why I am suggesting they don't make the same mistake the 2nd time around when they actually have some funds supporting them! Since when do spelling mistakes prevent you from finishing the game? Some people speak several languages, btw, and if they make spelling mistakes in one, it should be tolerable. 'Plenty' of quests that break? As I said, the only problem I had is minimap turning to a blue square. Which Radeon are you using? What makes you a prospective buyer? <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> 'some funds supporting them'. Don't worry, this time they have leprechauns in the studio.
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old hand
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old hand
Joined: Mar 2003
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I like the fact that quests break. No, really. I'm not talking about the Tingalf quest, as I don't know how it breaks, and I'm definately not talking about the imp's crystal thingie bug. What I say is, that I like it, if quests *can* break. Everybody seems to expect, that everything they touch turns into gold, that everything they begin will result in a perfect ending. Yet that is not how the world works. Quests shouldn't break illogically, granted. But I think they should be able to break under certain circumstances. The one being a conscious decision not to finish a certain quest, for whatever reason (like the kill Maria quest), the other one being a transparent reaction to what I, as the player, did. If I have to do a certain thing within two days, and spent those two days in the brothel of Verdistis, the quest should break. If I have to deliver a letter, and I toss it into the fire, the quest should break, etc. That is why I think that quest should break. It makes the world more believable in a way that it is a *world*, and not a playground for the player. That is also why I was disappointed, when Lar said, that all quests will be unbreakable in Riftrunner.
"In jedem Winkel der Welt verborgen ein Paradies"
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veteran
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veteran
Joined: Mar 2003
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Do you mean that quests should be failable? A failed quest isn't broken as such, it's performed to specification. A broken quest is one that ends in limbo, neither completed, failed nor pending. (At least in my mind.) For Example: George's Murder [color:"red"] (Spoiler alert!)[/color] To complete you must: - Discover George's body.
- Report to Mardenus.
- Find the vampire.
- Kill the vampire.
- Report to Mardenus.
You can fail if (hyperthetical for this purpose): - Mardenus is killed.
- The Vampire escapes.
Unfortunately, the option to report to Mardenus the second time is not available if you do not provide George with the Dundure he requests. This is not a crucial part of the quest but ultimately prevents you from completing it. This is a broken quest. It will eventually fail when you hit the gong and the council is attacked, but you did all that you needed to to complete it but it was not acknowledged.
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old hand
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old hand
Joined: Mar 2003
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Yes, perhaps failing is the better word for what I meant. The thing with the plant seems more like a bug (like the imp's crystal sphere, where he even said I could return later), that's not what I meant. But I think you got what I wanted to say, even with my failed wording (or is it broken wording?). <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
"In jedem Winkel der Welt verborgen ein Paradies"
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apprentice
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OP
apprentice
Joined: Dec 2003
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Exactly as HandEFood said... For Tingalf, because I found his black market and found the stash for the merchant before I found the note that the merchant's cart had, the quest couldn't be officially completed... Now as for the fool that asked what Radeon I am using.. it is a Radeon 9800 with all the latest drivers.. this is a VERY known issue for most radeons, and even some non ATI card have had this problem.. it isn't an isolated incident and I cannot understand how after I explained that this is a VERY known issue, you step in and say, well, since YOU didn't have any "problems", that they don't exist... Again, for me Patrick never gave me the Dragon breastplate quest... That is a BUG, not a quest failing for a reason... Spelling errors make the work look very unprofessional and likely turned many people off from the seeming(and maybe not just seemingly) unpolished game... My suggestions...
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veteran
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veteran
Joined: Jun 2003
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Now as for the fool that asked what Radeon I am using.. Merry Christmas to you too. And I am VERY pleased for you. Again, for me Patrick never gave me the Dragon breastplate quest... You don't deserve it with your comments. Otherwise he would've gave it to you. Spelling errors make the work look very unprofessional and likely turned many people off from the seeming(and maybe not just seemingly) unpolished game... Well, then it says everything about THAT kind of people. Are they?
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veteran
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veteran
Joined: Mar 2003
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Again, for me Patrick never gave me the Dragon breastplate quest... That is a BUG, not a quest failing for a reason... If you got the quest from the Dwarven King (I'm assuming you did?) and go to Patrick, there is one sentence that busts this quest. http://www.kiya1.de/images/Div_Drag17.jpg.htmlas I'm coming from the adventure side, I'm used to reaction/consequences as Flash has described it. So, you could call this "killer sentence" (my choice of expression) a bug or (in my case) consequences that occur by fibbing - and Patrick even warns not to lie to him. What I don't know in this case is the Larian intention though. Kiya
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apprentice
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OP
apprentice
Joined: Dec 2003
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I see your breaker, but I never even got that far... I got the quest from the dwarf and talked to Patrick and never got any option in dialog about the breastplate... Since conversations with Patrick never involved the breastplate, I ended up talking to everyone in Verdistis to try to figure out who had it... And as for deathatthedoor or whatever, those responses did nothing to address those points.. You went into the conversation without any real knowledge of the points I brought up and your answers showed... Were you one of the kids that raised their hands in class just to hear your own voice?
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veteran
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veteran
Joined: Mar 2003
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Hm, the only way to find that out, is looking at the quest and conversation log, Shadow. If you have the Dragonarmour quest in your quest log - and went to P. - maybe you used that "killer sentence"? It appears right from the start - even before you lied. Kiya Edit: About Radeon - not all Radeon gamers had probs. Now, I'm not the tech expert, I can only read posts - but IIRC it was a main issue combo Radeon+DirectX 9 after the last patch. So far my memory doesn't betray me, the game came out with DirectX 6 compatibility originally. Though I DID wonder why the English gamers had more probs with Radeon than I could read/extract in the German section, even on the old forum. And Barnabus, the German tech crack, plays with Radeon himself = no probs. [color:"yellow"]Lar/Larian Studios and Radeon? click here, please[/color]As Lar himself said that Beyond Divinity will be for DirectX 9, I hope, your Radeon prob then will not occur. Another hope: As Beyond Divinity is planned to be more linear than Div, maybe questbreakers won't be so easy anymore either. I think the complexity (what I liked very much BTW) was a cause for busting some quests.
Last edited by kiya; 25/12/03 06:40 PM.
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veteran
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veteran
Joined: Jun 2003
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You went into the conversation without any real knowledge of the points I brought up I am afraid to say that you neither know the points you brought up. Are you trying to prouve that Larian hates radeon users? <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> I don't even know the reason you posted here: the suggestions you gave are obvious! Doesn't everyone ask for a bugless game? Heh, if Pirates of the Caribbean was bugless, I'd still be playing it now. Were you one of the kids that raised their hands in class just to hear your own voice? Nope.
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old hand
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old hand
Joined: Mar 2003
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You didn't need to raise your finger first, right? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Mr Kej, Second Member of the Guild of Off-Topic Posters 
*** Visit Aviorn's Inn, my Divine Divinity fansite ***
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veteran
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veteran
Joined: Mar 2003
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I can only hope we'll see the actual Bugs in Div 2 again ! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
(And I mean the REAL bugs - not the program code ! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> )
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Jun 2003
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I hope we see more dragons. At least dragon hatchlings: big dragons should be rare and (near) impossible to kill. Hell, maybe the dragons could give quests to the player!
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