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you should go to sleep. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


or Morrowind, you level the skills by using them?

tho I'm new at that, and I sux at it too.


Nothing beats Quest For Glory system <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

One thing that bugged my with the Quest for Glory skill set was that only the Thief could acquire all the skills (at least in the first game). Other characters didn't have enough skill points to get to the minimum level, without which you could not train in the slightest.

What about a system where, for each skill, you had a maximum level you could train through practice. By approaching an appropriate trainer, you could purchase training which would increase your maximum level and, to a lesser extent, increase you current level. For example:

You start as a thief – no magical skills. You enter the magic shop and request training in the magical arts. You pay the fee and receive +25 to your maximum magic level and +5 to your current magic level. You have been taught the basics you need to know to begin practicing. To train further, you need to have a magic level of at least 20, and the cost increases. The same bonuses apply. A particular trainer can only train you so much before you must seek a greater teacher. Similarly, a greater teacher isn't going to waste their time teaching you the basics.

Perhaps this would work even better in a classless charcter system? Thoughts?