you should go to sleep. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
or Morrowind, you level the skills by using them?
tho I'm new at that, and I sux at it too.
Nothing beats Quest For Glory system <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
One thing that bugged my with the
Quest for Glory skill set was that only the Thief could acquire all the skills (at least in the first game). Other characters didn't have enough skill points to get to the minimum level, without which you could not train in the slightest.
What about a system where, for each skill, you had a maximum level you could train through practice. By approaching an appropriate trainer, you could purchase training which would increase your maximum level and, to a lesser extent, increase you current level. For example:
You start as a thief – no magical skills. You enter the magic shop and request training in the magical arts. You pay the fee and receive +25 to your maximum magic level and +5 to your current magic level. You have been taught the basics you need to know to begin practicing. To train further, you need to have a magic level of at least 20, and the cost increases. The same bonuses apply. A particular trainer can only train you so much before you must seek a greater teacher. Similarly, a greater teacher isn't going to waste their time teaching you the basics.
Perhaps this would work even better in a classless charcter system? Thoughts?
Reminds me of Might and Magic system, HandEFood:
In M&M you had to level up a skill, then look for someone who can teach you Initiate, then Expert, then Master and then Grandmaster.
Of course, every fighting NPC could teach you, for a small fee, "intiate" for long blade, for example. Knights could teach you Expert for more and masters were only three or four in the game. There was only one grandmaster and not only he would require a small fortune, but he'll also ask for some great task to be acomplished.
Later, a similar system was taken in my favorite RPG (and an example to other)... yes, Arcanum of Steamworks and Magik Obscura.
There you had a skill out of 5, dependant on one or two particular stats. There is only 3 training levels: normal training level, expert and master. Usually city guards captains could train you as an expert in most military skills where the owners of most exquisite stores knew how to barter. What was handy is that after training on one level, you could ask the trainer for the location of the next master.
God! I just made myself wanting to play Arcanum again. Weee!
*runs looking for instalation CD*