I love a game that has replay value, nothing like getting your moneys worth!! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
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@JollyJoe19,
I was also pondering the deep essence of this topic and noticed that a game like chess for example is the best example.
We all go out to buy a “Chess” game set, whether in wood, glass, plastic or even electronic forms with an intention to play it with a friend over and over and over again.
This “Replayability” is inherent in any game that is defined as a *Space* and *A Set Of Rules*.
Chess is indeed an abstract game of an imaginary battle in which opponents compete for ground, while winning as founded on overthrowing the king.
This style of play is very similar to *Skirmish*, which indeed one can play many times.
When skirmish is expanded into war rather than a mere battle here and there, resources become more pronounced as an issue and *Strategy* becomes the complex and more profound style of game.
Now, since we are fans of RPG we need to realise that what is on top of *A strategic collection of skirmishes* is a story line that practically does not change every time you play again.
This means that a rather complete structure of a fantastic RPG is to design it as a story of critical events and strategic goals on the big scale, yet set rules for building an economy into the world of the game such that every time we can change our strategy to influence the course of the game. Naturally there would be competition for resources and conflict arises leading to battles.
The key to Replayability is to include very clear rules of *Strategy* in battle, in economy and in the goal of victory.
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