|
addict
|
OP
addict
Joined: Dec 2003
|
Regenerating [color:"red"] [/color] enemies. I wanted to play more of the first game but no more enemies to kill and become all more powerful. Did they implement that In to the next game? Thanx for any responce.. <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />
ATI 9800 Pro/Asus Deluxe MOBO/256 Dual Stick Kingston Ram/P4 2.6 HyperThread Chip 800 FSB/SoundBlaster Audigy/Sony 52X24X52 CD-R-RW/430 Antec PSU/ 120 Seagate Sata HD. Built This Baby Myself Too<>
|
|
|
|
veteran
|
veteran
Joined: Mar 2003
|
Personally , apart from the fact that I don't know what'Äs the team actually doing, I don't think that this would be a good idea. Personally, I see no sense in this.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
|
|
|
|
veteran
|
veteran
Joined: Mar 2003
|
They're going to have battlefields, randomly created areas that adjust to your skill level. Appatrently you will be able to continue levelling up indefinately. (Or have I got this wrong?)
|
|
|
|
veteran
|
veteran
Joined: Mar 2003
|
I think Jolly means enemy respawning: No in the battle fields, but I'm not sure about the main area - so far I haven't found an interview confirming/denying the fact... but there's something nagging at the back of my mind... <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
I'm still searching, a lot of interviews. Kiya
|
|
|
|
Support
|
Support
Joined: Mar 2003
|
I thought the battlefields were the only place enemies would respawn? I know the Larians said in an interview the random quest generator might not make the final cut. From the Beyond Divinity FAQ; The Battlefields is the name of our new and innovative technology that generates random quests and worlds. Together with the new character development system, it is a guarantee for endless replay. Without random quests or respawning monsters, I'd think the replay level would be a tad less than 'endless'. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Also from the FAQ; Beyond Divinity offers infinite character development 'Unlimited' I would believe (within reason), but ' infinite'? <img src="/ubbthreads/images/graemlins/question.gif" alt="" /> <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" /> <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
|
|
|
|
veteran
|
veteran
Joined: Mar 2003
|
Isn't infinate without limit?
There will be an upper limit obviously, but it might as well be infinate for the time it will take to get there.
|
|
|
|
addict
|
OP
addict
Joined: Dec 2003
|
Thank you for the reply's, and Kiya Is correct, I mean as In if you leave an area and come back some time later the area will respawn with new or the same enemies again giving the game allot more replay value or the option to keep playing when you complete the game! <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />
ATI 9800 Pro/Asus Deluxe MOBO/256 Dual Stick Kingston Ram/P4 2.6 HyperThread Chip 800 FSB/SoundBlaster Audigy/Sony 52X24X52 CD-R-RW/430 Antec PSU/ 120 Seagate Sata HD. Built This Baby Myself Too<>
|
|
|
|
veteran
|
veteran
Joined: Mar 2003
|
Raze, the battlefield conditions were changed later on, read Myrthos' interview parts on LocusInn, please. If you enter the battlefield, it is generated and stays like that if you reenter later: location and conditions are as they were from that point on. So, battlefield info from interviews from before Nov. are outdated now, sorry <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" /> - I understood this interview as if the enemies are dead then and stay dead = no respawning? Did I misunderstand? Kiya I'll go and reread again. Stolen from LocusInn, interview 1st and 2nd part - please, forgive me, Myrthos <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" /> :
RPGDot: Are there things you wanted to do for Riftrunner but couldn’t?
Swen: The battlefields are going to be real cool. The random map generator is real good, but as it stands now the random quest generation is not as good as they planned. There is a fair chance that this option will be stricken from the game. But this is surely compensated with the much better character creation and skill system we have now.
RPGDot: How do you get into the Battlefields?
Swen: You will find rifts in the game. You can access them and get teleported into the battlefields. The first time you go there, this area will be created randomly for you. Once it is created it won’t change anymore though, even if you leave and return later on.
Riftrunner is even less Diablo like since the combat system has evolved. There will be fewer monsters, but those who are there, will be harder to kill. Fights will be tougher. A monster of an equal level is really an equal match. It will have access to the same skills, armor and weapons as you have at that level. On top of that you now control a party.
RPGDot: Will there be difficulty levels and what will they do?
Swen: Difficulty levels will only have an effect on monsters. There will be more and stronger monsters at higher levels. How many levels there are, remains to be determined. We might also make the difficulty levels have an effect on the equipment you find. RPGDot/LocusInn Interview, 3rd part, click herethis here shows no respawning in the main area either RPGDot/LocusInn Interview 4th part, click herecan't see respawning here...
Last edited by kiya; 29/12/03 12:17 AM.
|
|
|
|
veteran
|
veteran
Joined: Mar 2003
|
But I think that there are an unlimited number of battlefields, each full of enemies. While you can empty out one battlefield, you can then generate another and start killing and looting all over agian. So you can respawn monsters in relation to gaining experience, you just can't respawn them to make cleared areas dangerous again.
|
|
|
|
addict
|
OP
addict
Joined: Dec 2003
|
O man this Is going to totaly awesome!! <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />
ATI 9800 Pro/Asus Deluxe MOBO/256 Dual Stick Kingston Ram/P4 2.6 HyperThread Chip 800 FSB/SoundBlaster Audigy/Sony 52X24X52 CD-R-RW/430 Antec PSU/ 120 Seagate Sata HD. Built This Baby Myself Too<>
|
|
|
|
addict
|
addict
Joined: Mar 2003
|
Everybody is right in a sense. Here is what I understood from it: When you access a rift in the battlefields a random area is created. This is one area from a nearly limitless amount of areas. Once created the area stays as they are and belong to that rift and monsters do not respawn. So when there are a maximum of N rifts you could end up with N different areas at the end of the game. If you replay the game then you will end up with N different areas at the end of that game. However the replayability is reduced as the random quest generator is out, so there are no new quests in the random generated areas.
|
|
|
|
old hand
|
old hand
Joined: Jun 2003
|
Dear Myrthos, As I understood from the collective interviews up to date, is that within the geographical landscape of <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> there will be a *Finite* number of battlefield-portals from which one could access a battlefield.
When we enter a battlefield for the first time, it is randomly generated but it stays “as a layout” fixed to that configuration when that battlefield is accessed through the same portal.
This means that what remain constant after random generation is the static objects such as floor, walls, roofs, trees, rocks, boxes and items.
On the other hand, if there was no new challenge every time you *Revisit* that battlefield then there would be no sense in saying that you can revisit BF as many times as you wish to level up, and this means that re-spawning competitors or enemies is a must or else there would be no meaning in revisiting for levelling up.
I am saying this because I already saw the full feature of this idea in Knight Shift and they do not even use portals but rather generate the battlefields randomly at game start and that is it, but re-spawning enemies is a logical feature of the concept of a battlefield.
In Divinity, the concept was quite different by placing all the enemies (you need to level up by fighting) on a horizontal-spatial-scale rather than on a vertical-time-scale.
Random BF generation is a matter of beauty and tactics of natural features of the placements of the objects. Spawning enemies in those battlefields is a “per-visit” triggerable event independent of the idea of random generation.
Kindest regards. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
|
|
|
|
addict
|
addict
Joined: Mar 2003
|
Yes the number of different battlefields are finite. According to Lar the amount is huge though. There is a difference between revisting and replaying. Replaying means you start from scratch and thus you will in all likelyhood end up with differently generated battlefields. When revisiting there is a limit to how far you can level up. Although we do not know how big one of those areas is and how many gaming hours it takes to clear out the area. Neither do we know how many rifts there are to access and if we learn how to create our own rifts, if we can continue doing that after the game has finished. If all of this can be answered positively then you can just keep on creating new rifts and thuse go on until you have exhausted the finite amount.
Lar did mention that monsters do not respawn at the time we asked him. If this remains is unsure of course. At the time we asked him the quest generator was just abandoned, so that migh be a reason to reintroduce respawning of monsters, although I don't like respawning personally, just like I don't like games that never end.
|
|
|
|
old hand
|
old hand
Joined: Jun 2003
|
Right. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
|
|
|
|
veteran
|
veteran
Joined: Mar 2003
|
Mythros, could it be possible to add a battlefield portal that can only be activated after defeating the big-bad. By using the big-bad's magical artifact, you can not only activate the portal, but redirect it to a random location at will.
Essentialy, what I'm asking for is a battlefield that can be re-randomised at will via a scripted object (magical control panel). Making it accessable only after completing the game will prevent any imbalances.
Thoughts?
|
|
|
|
old hand
|
old hand
Joined: Jun 2003
|
Essentialy, what I'm asking for is a battlefield that can be re-randomised at will via a scripted object (magical control panel). HandEFood <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> Your idea sounds like a *Skirmish* control interface. Yes indeed, so rather than choosing skirmish option from a main menu you just continue to randomize a skirmish every time you relocate that rift before entering it. Since many people like a game to have an end, then your idea can be implemented as a pure skirmish option from the main interface panel to enter a randomized battlefield only <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
|
|
|
|
veteran
|
veteran
Joined: Mar 2003
|
That's why I suggested having it at the end of the game, so that it doesn't spoil the story, but it does let those who'd like to continue playing with their level 50 demi-god. I'd envision that you beat the big-bad, the final cutscene and credits roll, then it returns to the game where you can continue to have fun. The story has most certainly been finished, but you can continue further if you desire.
I wasn't thinking anything quite as elaborate as a skirmish control panel, just a single button the re-randomises it. But now that you mention it...
|
|
|
|
veteran
|
veteran
Joined: Jun 2003
|
this sounds a lot like diablo2's cow level. i guess it doesn't hurt to have that battlefield at the end of the game but it can never hurt the game even if it's early or middle of the game progression.
i'm still wondering about the scope & breadth of the battlefield; how big/small can it be? just how far does randomness factor goes in it? does it affect only items & enemies & NPCs or does it affect even the environment itself? how does scripting work if extreme randomness is at play? or maybe there isn't any?
i guess the ones with NPCs & certain quests may have more scripts than ones that have only hack & slash factor.
mybe battlefields can be a rarity in such a way that players need to be observant enough to actually find rifts or maybe clues to rifts that have very good rewards should they find & complete the quests related to the rifts. almost an easter egg, except it's very relevant to the game environment.
![[Linked Image from i3.photobucket.com]](https://i3.photobucket.com/albums/y72/tingtongtiaw/jang_sig.png) ......a gift from LaFille......
|
|
|
|
veteran
|
veteran
Joined: Mar 2003
|
Like having one hidden in the mushrooms taking you to a miniture Alice in Wonderland world. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
|
|
|
|
old hand
|
old hand
Joined: Mar 2003
|
I would like to see all different sizes of Battlefields. If you are running rifts and traveling to different universes. Why not have the Battlefields reflect this? Maybe have different landmarks from around the world in them? Or famous people from history? They deffinately open up endless possibilities.
|
|
|
|
|