Indeed, the skill system in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> was a bit messy but it was fun to experiment with any way.
Fortunately, in <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> the skill system is more tenable and also combinational as I understood from reviews.
One thing though, is that any character being “resistant” to something does not mean that it should be ultimately immune to it, but rather that it causes less damage.
At times I find an enemy being completely immune to everything and only resistant to a spell or a weapon that I have mastered to be the only way to defeat that enemy.
Of course you are correct about the messy implementation of such effects in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> but that is taken care of now.
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />